|
Post by Vindication on Feb 16, 2009 5:08:53 GMT -5
|
|
|
Post by Vindication on Feb 16, 2009 9:24:16 GMT -5
It seems in essence her void walker would be taking very minimal damage from both melee and breath attacks. Which means Aeri would be a versatile third tank allowing us to bring only 2 tanks or even 1 tank... She can tank sarth till the whelp drake is dead, then morb / harsh could take over sarth tanking and Aeri can dps the 2nd drake. Having Aeri tank sarth with her VW would allow us to only need 1 tank. As long as that tank can pick up the whelp adds as well. This would mean 1 extra dps and I am assuming more healing leeway with the sarth tank as the voidwalker is not affected by flame wall and should be taking less spike damage over-all. I'm not exactly sure how much damage her void walker would be taking, so I'm not sure if she may actually be able to dps while having her VW tank. There is a glyph that reduces damage taken by your pets by 30% while siphoning life which is probably key to this strat. Another possible use for her VW tankage is to pick up the 2nd drake when it spawns if we fail the DPS race. Allowing her to DPS all throughout the first drake, and reducing the breath damage on the drake tank which in some cases is instagibbing us. This second method is still tricky because the drake tank will have to pick up the whelps solo. In this respect we still need better ways of doing this, we cannot afford to lose the dps of someone being on whelp duty, and we cannot afford to risk losing a healer to healing aggro on the whelps. I have two ideas on how to fix this problem. Both of which require coordination between ranged and melee dps. 1) Stack ranged on the back of the platform, allowing me to drop DnD between them and the portal, giving a greater chance to grab all the whelps. Ranged should stack in the inside edge of the outside flame wall opening (Which is the outside edge of the middle flame wall opening) this means you only have to move a few yards left or right to avoid the flame walls. Also marking one of the better flame wall avoiders, and drilling it into peoples heads to follow them when they move would do wonders for helping ranged avoid the flame wall. When void zones spawn Move forward or back to avoid it, there should be plenty of room to do so. Pic is a little out of proportion >.> Some issues I forsee is the Sarth tank being out of healing range during a fire wall, people not moving when a void zone pops, or people disregarding stacking procedure after the first void zone pop. While having cleb use RF to get the whelps attention may work to get them focusing on one target, it may very well end in his death as they hit for around 1k each and DnD may not be enough to pull them off. He will also have to micro-manage removing RF after the whelps pop and putting it back on after I have control. Which if we are 2 healering the fight, it may be a bit much to handle. 2) The second method would involve me tanking on top of the portal (about 10-15 yards away), facing the drake towards sarth to start. Melee would stand behind me, ranged would spread out and stay on the right and left sides towards the back of the platform. When a flame wall pops I will run the drake in the center of the platform towards the direction of the opening. After it passes I move back into position. This can be problematic if melee are slow on recognizing that they are in the path of breath attacks, or ranged gets lazy and stands in the kite path. But I see this as the best way to both pick up the whelps easily and tank the drake safely with 1 tank. In the picture, melee will rotate staying at the drakes rear, as the drake tank rotates his position counter clockwise as to minimize chance of breathing unprepared melee. The drake tank will rotate the drake quickly and run straight for the Flame wall opening as the melee follows behind. Ranged will stay on the outside walls to avoid breath damage.
|
|
|
Post by Jonathan on Feb 16, 2009 15:20:08 GMT -5
-Lock had 3k Stam from gear and Trinket from TK: Void Star Talisman (dropped off of Solarian) -Spams Health-Funnel -VW had 200 Fire Resist, allowing it to eat Lava Walls or even sit in the fire np -Because of Threat being an issue, a traditional Tank picked up Sarth @50%. -Lock was Demo Spec, 11/60/0 -Some micro-managing of cooldowns
|
|