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Post by Nauren on Jul 12, 2008 13:42:23 GMT -5
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Post by Nauren on Jul 16, 2008 5:26:53 GMT -5
Killzone 2 Badge System: Rather than adhere to a rigid character class system, Killzone 2?s online mode allows the player to mix abilities from different roles to better suit his / her preferred style of play. Abilities are represented by badges: the primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role. Although their player characters look different, both Helghast and ISA factions have the same set of roles and badges to choose from. Here they are, from left to right: Rifleman: The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones. Engineer: Primary badge ability: Sets up an automated turret which targets the enemy. Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets. Medic: Primary badge ability: Revives downed team mates. Secondary badge ability: Throws a health pack, which can be picked up by other players. Scout: Primary badge ability: Uses a cloaking suit to become near-invisible. Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates. Assault: Primary badge ability: Dons heavy armour twice as strong as normal. Secondary badge ability: Temporarily boosts running speed. Tactician: Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point. Secondary badge ability: Requests air support from a sentry bot which targets the enemy. Saboteur: Primary badge ability: Assumes the disguise of a randomly selected enemy player. Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.
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Post by Sosa on Jul 18, 2008 5:49:43 GMT -5
And it's not a pre-rendered demo this time!
Seriously.
There are no words for how amazing this game looks. I only hope the hardware it ships out for will be capable of running it at anything that vaguely resembles a consistant framerate.
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Post by Nauren on Jul 18, 2008 6:16:38 GMT -5
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Post by Nauren on Oct 2, 2008 12:16:36 GMT -5
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Post by Sosa on Oct 2, 2008 17:24:08 GMT -5
I wouldn't have believed a game that looks like this was possible a year ago.
I still don't own a PS3, but I continue to watch this one with a lot of anticipation. Here's hoping they ironed out all the major problems with the original game, and will continue to innovate into the future. A project with this much invested in it can't afford to fail!
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Post by Nauren on Oct 3, 2008 8:31:25 GMT -5
This game has a live beta already active with thousands singing its praises. There are no issues...nothing to iron out. Its as phenominal as it looks. Pudding has been served and eaten already.
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Post by Nauren on Oct 7, 2008 9:25:17 GMT -5
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Post by Nauren on Oct 31, 2008 8:33:23 GMT -5
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Post by Nauren on Nov 6, 2008 12:51:37 GMT -5
So I am on the beta for Killzone 2 as of last night...and OMG this game is crazy.
This is easily hands down the best fps I've ever played.
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Post by Nauren on Feb 28, 2009 9:20:39 GMT -5
This game meets...and exceeds its hype....Blows COD4 out of the water. If you have a PS3 and don't have this game..you should be ashamed..... 10/10
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Post by Sosa on Mar 3, 2009 2:34:40 GMT -5
I don't usually put a lot of stock in them, but the press reviews are in... and Killzone 2 is being universally hailed as the next "Killer App" for the PS3.
It looks pretty sick.
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Post by Nauren on Mar 3, 2009 7:00:51 GMT -5
I'm having a freaking blast. Nothing short of amazing. The multiplayer is probably the best set up I've ever seen in any game.
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Post by lockejv on Mar 3, 2009 10:08:31 GMT -5
Tempting...I just have a hard time getting into FPS. I played through Resistance 1, but that was pretty much because there were so few titles available.
Maybe.
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