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Post by Vindication on May 27, 2010 12:34:04 GMT -5
Use the repair utility hoe!
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Post by Nosferalatu on May 27, 2010 12:52:19 GMT -5
Use the repair utility hoe! There's a utility hoe that he can use on wow? I thought those were just for gardening!
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Post by Sosa on May 27, 2010 20:56:42 GMT -5
I'd be remiss if I didn't point out that the game took a massive overnight dive in quality on what was literally the day before retail release, in an infamous patch that radically unbalanced the game for months afterwords.
Friends that are still playing the game have said that most of the initial launch issues have been fixed at this point, but that the game is still pretty far from where it needs to be to be a competitive MMO.
Definitely a try-before-you buy game, just be aware that the game has barely enough content in it currently to get your character to the level cap, and has basically no endgame content to speak of. It had... and still has a lot of potential. At some point before XIV comes out, I may revisit it.
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Post by Markus on May 28, 2010 8:34:37 GMT -5
Wait... Is it a utility hoe or a hoe that does repairs? I did run teh repair, it didn't resolve the situation. It could be an over heating issue -.- Idk, i'll figure it out on my next day off. @ Sosa, I like the graphic style but it's like it's missing the final touches. Smooth over the edges kind of thing. It's fun. The character creation is mind blowing. Sooo many options. I will probably have a dozen characters pimped out in green and black suits before my free trial is up lol... Not so mind blowing is the fact that you can purchase more outfits for "cryptic points", I think that's what they call them. I believe cryptic points are purchased with r/l cash though -.- It's a very simple MMO. I guess it's more like an online console game. Idk, it's fun and easy to pick up and play. But I probably won't be buying it when my free trial is up. How can I go from playing WoW which is such a full game to CO which just seems to be running around and questing. *shrug* Can we fly in the game? I got a ton of ideas for end game content hehe I'm guessing DC Universe Online will be the first super hero MMO that's a hit.
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Post by Sosa on May 28, 2010 22:29:08 GMT -5
And therein lies the basic problem. Creating your character is about 50% of the fun to be had in the game. Give another 20-30% over to being able to freely experiment with powers as you progress, before you find out that half of them are useless for your character because you don't follow a specific build or gimmick. The last 20-30% is basically the "honeymoon period" where you're genuinely having fun running around, doing missions and very, very very occasionally teaming up to do a lair or two. Once the honeymoon phase wears off, you realize that there's barely enough content to even get to the level cap, you can plow through it very quickly, and there's no real endgame content to speak of (and PVP is completely unplayable unless you are willing to submit to one of a scant few gimmicky flavor of the now builds.)
All that leaves is creating new characters for the fun of it (you'll have to run through all the exact same content on this character by the way, since there isn't enough for you to pick and choose what to do or where to go.) And hey, you can get your fill of that in the demo.
This is essentially the reason I am hesitant to ever hand my hard-earned money over to Cryptic again. Their business model is very simple. Charge you for the game, charge you to play it per month, and then charge you for as many "bells and whistles" as they can possibly get away with at the cost of regular content updates. People were already complaining about the lack of content and game areas and felt it had a large number of bugs that had been lingering since release when Cryptic announced: the Vibora Bay mini-expansion for ~$15.00. Three levels of content (37-40) for $15. Needless to say, the community backlash was frightening. Cryptic ended up releasing the Vibora Bay pack as a "free service" to the community.
Off the top of my head, I remember there being: Rocket Boots, "normal" Flight, Fire Flight, Elemental Flight (ie: you float around on rocks/clouds,) and Ice Sliding (which is more or less flight, think Iceman.) The diversity of powers is definately one of the game's strongest points, though, in the case of travel powers, half of them are just analogues for the same generic flight ability. Swinging and Teleport are actually fairly different, but allow for the same degree of vertical movement. Super Jump / Rocket Boots also affords a lot of vertical freedom.
The promise of what endgame could be is what keeps me interested in the game. There are some really great[/b] ideas, like the Nemesis system, which is actually a pretty good analogue of the game as a whole. It allows you to create your own evil adversary with which to do Nemesis missions. Unfortunately, it's in a very incomplete state, with very few creative options and fewer practical in game reasons to actually use the system.
Anyway, wall of text response, sorry. I hadn't really gone over the negative aspects of the game prior to gushing about it in its pre-release state (which was looking pretty good at the time.) Just wanted to get them out there so people would know what they were getting into.
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Post by Markus on May 29, 2010 8:37:04 GMT -5
Lol, it's all good, I read it.
It's bastardly of them to charge for expansions if the game isn't even really complete yet. And charging for the bells and whistles (as you call them) is a bad move on their part. Kiddies with mommy and daddy's credit card will pay and play. Newbs who rather fork over cash to a game instead of putting in the time will play. The real MMO players will be turned off.
*shrug*
It's still fun though! And they definitely have tons of good ideas. Hopefully DCU learns from CO's mistakes...
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