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Post by Nauren on May 1, 2009 12:58:31 GMT -5
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Post by Nauren on May 1, 2009 15:01:17 GMT -5
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Post by mirowr on May 1, 2009 15:26:35 GMT -5
grand theft auto venice edition
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Post by Nauren on May 1, 2009 16:59:24 GMT -5
grand theft auto venice edition ..kinda...but only better.
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metaspiral
Casual Member
kammiplg%%hypercrush and tsunamibomb%%[Xb0:kammithekiller]
Posts: 68
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Post by metaspiral on Oct 8, 2009 16:27:59 GMT -5
/shudder ssssssssssssssssssssssssmexy <3
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Post by Nauren on Oct 9, 2009 16:58:27 GMT -5
/shudder ssssssssssssssssssssssssmexy <3 agreed. Lets just hope it removes the repetition of the first one
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metaspiral
Casual Member
kammiplg%%hypercrush and tsunamibomb%%[Xb0:kammithekiller]
Posts: 68
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Post by metaspiral on Oct 10, 2009 3:37:49 GMT -5
this is true. but a person like me...i got too caught up in the graphics and the conspiracy theories to really mind it. things were so beautifully executed that i didn't care. and altairs walk? omg lol for me its all about the conspiracy theories, its great that such a popular game isn't afraid to bring things like that to light
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Post by Nauren on Oct 10, 2009 6:22:16 GMT -5
Yea Altair did have the "wheres my money walk" didn't he?
But I think Ezio > Altair
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Post by Sosa on Oct 10, 2009 9:34:52 GMT -5
The original Assassin's Creed was a fantastic and satisfying experience, to be sure... the tempo-based combat was very well executed (obvious pun not intended,) and the unrestricted freedom of exploration was amazing.
My only problem with the game was that if you didn't make a beeline from one plot assassination to the next, you would quickly come to realize that you were doing the exact same mini-quests, with the same NPCs and limited voice-over dialogue dozens of times. It was repetition for the sake of repetition, it served no practical purpose other than the artificially lengthen the "replay value" of the game. The exploration flags/hidden Templar were just as pointless. If better executed, they could have been a very effective incentive for reaching out and exploring the world, but instead, it felt more like the game was punishing you with boredom.
If Assassin's Creed 2 can correct these issues and capitalize in what made the first one so fantastic (while adding some new elements of its own,) we could easily have one of the best games of the year on our hands.
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