Chocobo on the loose! (Chocobo Raising Quest/Storyline Not a prerequisite to raise chocobos)
Talk to Brutus in Upper Jueno for quest.
Choose release chocobo.
Brutus asks you to bring the Chocobo back and tells you it ran away to La Thiene Plateu
Go to La Thiene Plateu bottom left corner of E-4(really small area)
Go back to brutus for a CS
Go to sandy chocobo stables talk to that elvaan guy for a CS
Go back to brutus he tells you to wait for a while
wait 1 vanadiel day
Talk to brutus again for the last CS
Reward: Chocobo Egg....bit warm to the touch
How to start Chocobo Raising
There are 2 NPCs in every of the 3 starting cities chocobo stables one takes care of your chocobo the other explains everything about them.
NPCs
VCS Chocobo Trainers(Trade them a chocobo egg to start, you set up chocobo plans with them)
- San d’Orian stables: Hantileon
- Bastokan stables: Zopago
- Windurstian stables: Pulonono
Chocoguys(help you understand the process of chocobo raising)
- San d’Orian stables: Arvilauge
- Bastokan stables: Gonija
- Windurstian stables: Kiria-Romaria
Time
It takes about 1 month(Earth time) before you can ride you chocobo.
>>>Egg hathces in 4 real life days (96 hr)
Theories:
The warmness of the egg is how fast it will hatch.
Color/Breed
up to know all we can do is speculate and make some theories
Theories:
-The egg warmth involves breed. 5 different "levels" of warmth, 5 different breeds. Coincidence? (you might say but there are 6 breeds, well there are the thing is Rounsey can hatch out of any egg since it is the most common)
-Where you raise your egg will reflect breed: (makes sense no?)(http://www.playonline.com/pcd/topics...detail.html)
Sandy = Destrier(yellow, black), Courser(yellow, red)
Bastok = Palfrey(yellow, blue)
Windurst = Jennet(yellow, Green)
Anywhere = Rounsey(yellow)
-Randomness, any breed any color anywhere
Naming your chocobo:
You can choose 2 names from a list of available words, with a maximum combination of 15 letters.
Names cannot be changed once they have been chosen.
--A list of names can be found at
killingifrit.com/forums.php...528&d=0 Chocobo's attributes
Physical
Stength - Affects the Chocobo's running speed
Endurance - Affects the Chocobo's Riding time
Mental
Discernment - Affects the Chocobo's potential to learn abilities
Receptivity - Affects the Chocobo's ability to communicate with fellow chocobos
Other attributes
Energy - The power the chocobo needs to remain active. Affects the success of care plans and the frequency of care options
Affection - The most important part of chocobo raising. Greatly affects the success of care plans
Satisfaction - Changes with feeding and affects energy recovery
Chocobo Abilites:
Gallop - Burst of speed
Canter - by defenition faster than trot but slower than the gallop
Burrow - Dig?
Bore - Better version of dig?
Auto Regen - Improves the rate of recovery
(Each chocobo is limited to a maximum of 2 abilities.)
Chocobo Plans: (http://img168.imageshack.us/img168/124...03enfw2.jpg)
Basic Care - will not have a dramatic effect any attribute
Rest - will revitalize its energy and accelerate its recovery from injury or illness
Take a walk in town - improves your chocobos physical condition
Listen to music - improves mental condition
Exercise alone - improves strenght but has a slightly negative effect on mental condition
Exercise in group - improves stamina but has a sligtly negative effect on mental condition
Play with Children - Improves receptivity but has a slightly negative effect on physical condition
Play with other chocobo - Improves receptinvity but has slightly negative effect on physical condition
Deliver packages - Improves physical condition but inflicts certain amount of stress
Exhibit to public - Improves mental condition but certain amount of stress
Deliver messages - Stengthens chocobos legs but will couse some strain
Dig for treasure - Improves intelligence may cause strain and decrease stamina
Act in play - improves receptivity but has a negative effect on strenght and places strain on the chocobo
Types of care:
Watch over the Chocobo - Strengthens bonds of affection. Places very little stress on the chocobo.
Tell a Story - Strengthens bonds of affection and trains mental faculties. Telling various stories may have a beneficial effect for the chocobo
Scold the Chocobo - Disciplines the chocobo. Slightly weakens bonds of affection.
Compete against others - Strengthens bonds of affection, but depletes stamina. Entertains a bored chocobo.
Go on a walk - Strengthens bonds of affection, but depletes stamina. The chocobo may meet someone on its travels!
Chocobo Illnesses:
Injury (Physical)
Minor illness (Physical)
Stomachache (Physcial)
Serious illness (Physical)
Loneliness (Emotional)
Happiness (Emotional)
Confusion (Mental)
Spoiled chocobo (Mental)
In love (Mental)
Crying at night (Other)
Runaway (Complete stop)
Laziness (Complete Stop)
Types of food
Vegetable - Affection(all)
Carrots - Strength(Vomp) & Discernment(Zegham)
Potion - Restore energy
Salad - Restore health
Worm - Affection(Cupid) & Energy(Gregarious)
Herb - Heals Wounds(gausebit), Illness(Tokopekko), Stomachache(Garidav)
((Pastes have same effects but are meant for baby chocobos))
Where to find and how to obtain food:
New chocobo food can be obtained by gardening with Wildgrass Seeds sold in Aht Urghan Whitegate. You can find some gardening recepies for Wildgrass Seeds at ffxi.somepage.com. The food can be made into paste for chocobo babies with some cooking skill the recepies can also be found in ffxi.somepage.com
Here are a few recepies:
Tokopekko Wildgrass, Azouph Greens
Vomp Carrots
Carrot Paste
Vegetable Paste
Retirement
When a chocobo is an adult you can choose to retire the chocobo. When you retire a chocobo you recieve a VCS registration card and will be taken into care by a the VCS. Once the chocobo is retired you may call it back for mounting and Matchmaking by trading the VCS registration card to your VCS trainer. A retired chocobo can no longer be involved in the chocobo raising process. By trading the VCS registration card to the VCS trainer. You will then have the option to obtain a chococard or register to call your chocobo.
Matchmaking
The Matchmaking Process
1. Obtain the chococards for the chocobos you wish to match.
2. Speak to the NPC Finbarr in Upper Jeuno to purchase a VCS honeymoon ticket.
3. Trade the following items to Finbarr:
Chococard (M)
Chococard (F)
VCS honeymoon ticket
Honeymoon tickets:
Gourment plan - increases chance of male chocobo being born
Sport plan - increases chance of chick with high endurance being born, increases chance of the Male traits to be inherited
Hiking plan - increases chance of female chocobo being born
Jueno tour plan - Increases chances of chick with high receptivity being born, increases chance of the Female traits to be inherited
ffxi.allakhazam.com/forum.html?forum=10;mid=115622788324230751;num=62;page=1