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Post by lockejv on Apr 3, 2007 13:20:42 GMT -5
It's happening...
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Post by Markus on Apr 3, 2007 13:50:06 GMT -5
Lmao, enjoying yourself? I don't want to diss FF, because I love it. So many memories, so much fun. The bad shit just made the good shit better But you have to admit, WoW is fucking fun... /em shakes fist angrily at the dark side. School first though, you can still keep pace. I'm not hitting it up as hard a before either
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Post by lockejv on Apr 3, 2007 14:11:22 GMT -5
Yeah, I'm starting to really enjoy WoW. Getting a feel for the gameplay, how to make money (100+ skinning now!), finding my way around town, etc. The PC upgrade really helps, and also having daggers my level makes a world of a difference, getting into the talent system...being able to, you know, kick a little ass.
After this weekend things are going to pickup with school so I don't know how much I'll be able to get into it over the next month, but at this point, I'd like to!
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Xaero
Soldier
Evil will always triumph over good because good is dumb!
Posts: 2,737
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Post by Xaero on Apr 3, 2007 15:22:24 GMT -5
Yah once you are able to get into talents it can really open the game up to differnt playing styles and strategies. Having upto date equip for any melee job helps a ton aswell.
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Post by Jonathan on Apr 4, 2007 1:21:54 GMT -5
Lmao, enjoying yourself? I don't want to diss FF, because I love it. So many memories, so much fun. The bad shit just made the good shit better But you have to admit, WoW is fucking fun... /em shakes fist angrily at the dark side. School first though, you can still keep pace. I'm not hitting it up as hard a before either Oh come on now let's be fair. Comparing a game you played for 3 yrs to a game you've logged into a handful of times is like comparing Madonna now to Jessica Alba now. (I have a thing for Jessica Alba, if anyone's wondering why I keep bringing her name up on these forums/in game for 2 years.) Devilmay Cry was a sick-ass game but got repetitive very quickly. People, and what you have to do with those people, makes up the bigger part of these games' draw. And FF had amazing people and good things to do together, but how those things were done got repetitive. Even the relationships between people themselves got repetitive for some... Wow's people fail. We cheated by importing Orphans, and are incredibly lucky to meet those who we have in WoW, since the majority of people you run into seem to be on the lower end of the maturity and literacy scales. (Don't mind me, I cleaned my room yesterday and ran into tons of papers I had printed for FF. From Windy missions, to Zms, to CoP, to Nms, to binders for Dynamis and Sky. I even still had my printed and handwritten notes from my very first Zm4, and several attendance sheets including from our glory days. I am feeling just a wee nostalgic ). And I'm glad you're liking WoW Locke. t'would be a dream to have everyone like WoW so we could stay together online.
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Post by Tarick on Apr 4, 2007 8:30:32 GMT -5
Ok, someone give me a comparison I can understand, for the actual gameplay.
How does each job compare to ffxi? (meaning, what job or jobs would a druid be like?) Any jobs that compare to monk? Which race dances the best?
What do you spend most of your game time doing? Is it possible to advance as a low level without help Is PvP voluntary?
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Post by lockejv on Apr 4, 2007 10:00:54 GMT -5
Ok, someone give me a comparison I can understand, for the actual gameplay. How does each job compare to ffxi? (meaning, what job or jobs would a druid be like?) Any jobs that compare to monk? Which race dances the best? What do you spend most of your game time doing? Is it possible to advance as a low level without help Is PvP voluntary? I'm only almost level 15, but here's from my perspective: - I picked Rogue, because that's my class/job, so I don't know which other class would be similar to Monk. There is H2H, but I don't know if it can be effective. - Your options for melee are Hunter, Paladin, Rogue, and Warrior. For casters you can be Priest, Shaman, Warlock, Mage. There's also Druid (shapeshifter or something). I could be wrong about the categories here - I haven't looked into the other jobs. - Races (for Horde which is what EO is) are Blood Elf, Undead, Troll, Orc. Blood Elf is the only one that resembled hume IIRC (I could be wrong). - Advancing without help: you generally solo to gain experience, regardless of your job or your level. This also makes it hard to recruit people. Not nearly as social as FFXI while levelling, but no LFG. You grind when you want. No need to schedule your life around a static. - So far I've spent most of my time running around killing stuff, and just exploring. It's a huge, beautiful world, with a lot of variety and color. - I took up Skinning to make money. After you kill a mob (i.e. a bear or a wolf) you can skin it and get leather if you've taken up skinning. I've done this to help make cash. I also took up leathercraft, but I haven't started levelling that yet. - PVP is voluntary, on Fenris. Fenris is a PVE server, not a PVP. I've had a lot of people challenge me to duals, but they're usually way higher than me. I just ignore them. - What's good about a PVE server is you PVP when you want. Not when someone 40 levels higher than you is bored. - At level 10 you start "meriting", getting points to improve different abilities as you level. Gameplay compared to FFXI: Just speaking for low level melee here. It's very similar, but much faster, and not as much standing around doing nothing. - You fight an EM, get yourself down to 25% health - you will regen it back to 100 in less than 20-30 seconds. You don't need to heal, you regen while walking. No need to waste three minutes of your life medding. You're usually back to 100% by the time you get to the next mob. - You get a ton of abilities, and you have "finishers" that play just like weapon skills. Different special attacks give you combo points (as opposed to TP), and the more combo points you have, the more powerful your "finisher" is. - Your special attacks and finishers are limited by your energy - it's kind of like mana but it's always at 100 and things are percentage based. It only takes about 10 seconds to regen (always on) from 0 to 100 energy so you're always doing different stuff in the battles. - Battle system is way more involved than FFXI. For THF, which is considered one of the busier melee jobs, it was just auto-attack, bolt enfeeble, sneak attack, weapon skill, and blink to stay alive. There is so many more moves and abilities than FFXI's limited battle system, different paths you can choose (talents) based on the type of damage you want to do - blows it away actually. - Negative is because it's faster paced, it's not as smooth, or maybe, more chaotic. A good XP party in FFXI was truly work of art. I guess you could call WoW a spam fest of moves, relatively. - Typical fight for me right now is: 1. Ranged attack (throwing dagger) to pull mob 2. Gouge to open battle (stuns mob) 3. Run behind and Backstab, which starts auto-attack as well 4. Sinister Strike (build combo points, use as needed) 5. Evisceration Finisher (uses combo points for higher DMG) Very similar to FFXI fights, just much faster.
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Post by Tarick on Apr 4, 2007 10:16:18 GMT -5
So is there a "these jobs are really popular" vs. "I hardly see any of this job"? Or is it spread pretty evenly? (Both in EO and server wide)
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Post by lockejv on Apr 4, 2007 10:22:04 GMT -5
That I don't know, I'm sure someone (who actually has a clue) will chime in soon.
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Post by lockejv on Apr 4, 2007 10:34:58 GMT -5
Fist Weapons
Think of Fist Weapons as Swords with the Dagger Specialization talent. Their Damage and Speed is about the same as a Sword (they're a little bit faster on average), but Fist Weapons have the added bonus of having some very, very fast weapons should you desire that in your offhand. An excellent weapon type plauged by poor itemization (that means there aren't many good ones). If you've got a nice set, by all means use and enjoy them, but don't go out there expecting to be fist specced from the start.
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Post by Tarick on Apr 4, 2007 10:39:24 GMT -5
Ah, I wasn't so much looking for the monk look as the playstyle. And when it comes down to it, thief/monk aren't all that different, so it'd probably be the same class as you.
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Post by Tarick on Apr 4, 2007 10:40:09 GMT -5
Tell me more about crafting...what are the options, advantages, etc.?
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Milara
Casual Member
Hawt yuri luvvin?
Posts: 25
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Post by Milara on Apr 4, 2007 11:09:49 GMT -5
Ok, someone give me a comparison I can understand, for the actual gameplay. How does each job compare to ffxi? (meaning, what job or jobs would a druid be like?) Any jobs that compare to monk? Which race dances the best? What do you spend most of your game time doing? Is it possible to advance as a low level without help Is PvP voluntary? I'm only almost level 15, but here's from my perspective: - I picked Rogue, because that's my class/job, so I don't know which other class would be similar to Monk. There is H2H, but I don't know if it can be effective. - Your options for melee are Hunter, Paladin, Rogue, and Warrior. For casters you can be Priest, Shaman, Warlock, Mage. There's also Druid (shapeshifter or something). I could be wrong about the categories here - I haven't looked into the other jobs. - Races (for Horde which is what EO is) are Blood Elf, Forsaken, Ogre, Orc, Tauren, Troll. Blood Elf is the only one that resembled hume IIRC (I could be wrong). - Advancing without help: you generally solo to gain experience, regardless of your job or your level. This also makes it hard to recruit people. Not nearly as social as FFXI while levelling, but no LFG. You grind when you want. No need to schedule your life around a static. - So far I've spent most of my time running around killing stuff, and just exploring. It's a huge, beautiful world, with a lot of variety and color. - I took up Skinning to make money. After you kill a mob (i.e. a bear or a wolf) you can skin it and get leather if you've taken up skinning. I've done this to help make cash. I also took up leathercraft, but I haven't started levelling that yet. - PVP is voluntary, on Fenris. Fenris is a PVE server, not a PVP. I've had a lot of people challenge me to duals, but they're usually way higher than me. I just ignore them. - What's good about a PVE server is you PVP when you want. Not when someone 40 levels higher than you is bored. - At level 10 you start "meriting", getting points to improve different abilities as you level. Gameplay compared to FFXI: Just speaking for low level melee here. It's very similar, but much faster, and not as much standing around doing nothing. - You fight an EM, get yourself down to 25% health - you will regen it back to 100 in less than 20-30 seconds. You don't need to heal, you regen while walking. No need to waste three minutes of your life medding. You're usually back to 100% by the time you get to the next mob. - You get a ton of abilities, and you have "finishers" that play just like weapon skills. Different special attacks give you combo points (as opposed to TP), and the more combo points you have, the more powerful your "finisher" is. - Your special attacks and finishers are limited by your energy - it's kind of like mana but it's always at 100 and things are percentage based. It only takes about 10 seconds to regen (always on) from 0 to 100 energy so you're always doing different stuff in the battles. - Battle system is way more involved than FFXI. For THF, which is considered one of the busier melee jobs, it was just auto-attack, bolt enfeeble, sneak attack, weapon skill, and blink to stay alive. There is so many more moves and abilities than FFXI's limited battle system, different paths you can choose (talents) based on the type of damage you want to do - blows it away actually. - Negative is because it's faster paced, it's not as smooth, or maybe, more chaotic. A good XP party in FFXI was truly work of art. I guess you could call WoW a spam fest of moves, relatively. - Typical fight for me right now is: 1. Ranged attack (throwing dagger) to pull mob 2. Gouge to open battle (stuns mob) 3. Run behind and Backstab, which starts auto-attack as well 4. Sinister Strike (build combo points, use as needed) 5. Evisceration Finisher (uses combo points for higher DMG) Very similar to FFXI fights, just much faster. Eh... a few corrections and additions. 1) Ogre isn't a selectable race. If you've seen an ogre player, it's probably some special shape-shifting potion. I know I saw someone in pvp turn into an ogre, but they were a blood elf. 2) Soloing from lvls 1-15 is the quickest and easiest way to level. After that, there are some group quests (you usually fight an elite or a number of elites, which are like regular mobs but on steroids... with 2-3 times the normal amount of health) but there are also lots of solo quests and sometimes just grinding mobs can earn exp faster. But grinding the same mobs for hours on end with no real goal other than leveling can get boring so quests help break up the monotony and give you shorter-term goals. 3) PvP is optional in a PvE server. You either have to turn on your PvP flag by typing in /pvp on or by attacking a flagged Alliance toon, or duels for general environment pvp. But there are also battlegrounds... you talk to a battlemaster in a major city or at their supply points and say "I want to join a battle" and you get put into a queue for a pvp battle. Doing battlegrounds gains you battleground marks and honor, both of which are used to buy pvp rewards, which early on are often the best items you can get for your level. In the high levels, it pretty much evens out I can't speak for lvl 70 PVP gear vs. Outlands drops so I don't know how they tend to compare. 4) Energy and special moves and such are rogue skills. Warriors fight with special abilities too, but through attacks and taking damage they build up rage which they use for their skills. Outside of battle the rage trickles back down to 0 if they don't attack anything (like critters hehe). Paladins and hunters use mana for their special skills, so if they're out of mana, they're pretty much only left with the option of auto-attack until they've regained enough mana to cast the spell they want. Priests, warlocks, and mages use mana almost exclusively for damage and healing, but they can also use wands for non-mana damage. The downside to wands is it locks up their spell bars... if you stop shooting the wand you have to wait about a second before you can start casting your spell... which in some cases can mean death. So you have to try to stay a step ahead of the situation. Shamans and druids are basically in classes of their own. Shamans are... rather unique. They tend to fight like a melee class while using totems to boost their abilities and weaken their opponents. But they can also cast damaging and healing spells. Ody is the better person to talk about shamans, so I'll leave the subject at that. Druids are rather unique also. They shift forms. In their normal form, they can cast damaging and healing spells, and they seem to be rather adept at heals over time spells. My level 13 druid already has two good heal over time spells and a decent burst healing spell. They also have some pretty neat buffs... one that raises all stats as well as armor (and at higher levels I believe attack power as well), and there's also a thorns buff that damages anything attacking the person buffed with it by a small amount (free damage!). When a druid shifts into bear form, they're a lot like warriors. They have increased health and armor, damaging attacks, taunts, etc. But they can't cast spells while in this form. However, shifting forms is an instant spell so they can get to regular form to cast in like half a second or so. They also have a cat form which is very similar to rogues. They can stealth, do surprise attacks, build up combo points, and use finishers. Again, they can't cast spells in this form. They also have two travel forms... a water travel form (angry seal!) where they travel quickly in or under water and breathe water, but they can't attack or cast spells so they'd have to shapeshift if they got into combat. Then there's the land travel form (cheetah) where they can basically run really fast but can't attack of cast spells. Druids specializing in a particular branch of talents (the damaging spells, most specifically) can earn a new form called Moonkin form which basically has the armor and health of bear form but also allows them to cast their damaging spells (but not their healing). Having only played all the "non-FFXI" FF games, I can't compare jobs, so I'll leave that to others. 5) Which race dances the best is a matter of personal preference... in my opinion the orc males have the most visually impressive dance... it's basically the dance from the MC Hammer "Hammer time" song. 6) Health and mana do regenerate at a decent rate on their own... especially if you have a lot of spirit, which directly impacts health and mana regen rate. But you can also eat food to regain health faster and drink water to regain mana faster. This can cut downtime significantly when you start getting up in levels and have like 2000 mana and only a 45 mana/sec regen rate. Or worse... at even higher levels when you have like 10,000 mana and only a 100-150 mana/sec regen rate. 7) I wouldn't really call WoW a spamfest of moves... there's a big difference in how you play solo and how you play in a group. Your tank's job is to keep aggro. He uses damage, special moves, and taunts to do that. Everyone else basically has the job of helping to both kill the mob(s) and to keep everyone alive and kicking butt during the fight. If a mage over-nukes and pulls aggro, the crap can hit the fan pretty damn quick. If a priest heals the tank and gets two mobs that haven't gotten much taunt on them yet run over and smear the priest on the floor in 1.2 seconds, the party can wipe out, but on the flip side, if the priest DOESN'T heal the tank, tank dies, and mobs move on to the next person on their shit-lists. Wipe is also likely. Some classes have ways to reduce their threat, or to reduce the threat of others, but you still have to find that balance of doing enough damage or healing, but not too much to get the mob hate. Learning your role in a group is one of the most important tasks of any WoW player. And a good many out there play in a group the exact same way they would if they were solo, and they get people killed. Often themselves. haha Goodness... ok this is long enough. haha
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Milara
Casual Member
Hawt yuri luvvin?
Posts: 25
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Post by Milara on Apr 4, 2007 11:35:21 GMT -5
So is there a "these jobs are really popular" vs. "I hardly see any of this job"? Or is it spread pretty evenly? (Both in EO and server wide) Server wide... class populations are probably fairly even. I've heard (and observed) that hunters are very popular on alliance side... it's not unusual to go into a pvp battle and see 4 of the 10 alliance members in a WSG match are hunters. Priests may be slightly lower in population percentage... and they're always in great demand. I've lost count of the number of times I've seen a group shouting that they need one more and specify a healer. In EO... eh... it's hard to say. In the higher levels we're low on warriors (actually... lacking completely) and very low on priests (Xoren and Redjaxx are the only two 40+ priests off the top of my head). We do have several paladins, who can be tanks or healers (they're really best at support roles though). In low to mid range the classes even out a bit. We have at least a couple 20ish warriors, a few 20-30ish priests, a number of them in the teen levels. Looking at all EO memers, including alts and inactives and mules and so forth, paladins and rogues are the most popular. But as far as main characters... I believe there are four rogues (Temp, me, Haya, and Locke) and um... three paladins (Cleb, Sosa, Oishi). I might be missing somebody though. Tell me more about crafting...what are the options, advantages, etc.? Hmm crafting options are: Primary professions - You can only know two of these at a time Production CraftsAlchemy (potions and elixirs and transmutations) Blacksmithing (metal armor and weapons) Engineering (bombs, guns, various other weird and unique stuff) Jewelcrafting (magic rings, amulets, trinkets) Leatherworking (leather armor and later on, mail (metal) armor also) Tailoring (cloth armor and bags) ServiceEnchanting (magicing up your stuff to add stats or skill improvements or extra damage) Gathering professionsHerbalism (gather herbs, most of which are used by alchemists. Some also by rogues or other production professions) Mining (metal ores and stones and gems, used mostly by blacksmiths, engineers, and jewelcrafters) Skinning (leather skins and hides, used mostly by leatherworkers but also some by tailors) Secondary professions - Anyone can know all three of these and they don't count against primary professions known Cooking (takes drops and some vendor bought items to make high quality foods that often don't just regain health and/or mana fast, but also add temporary stat bonuses) First aid (makes bandages and anti-venoms) Fishing (Fishes up... fish. Fish can be used in cooking. There's also chances to fish up fish used in alchemy, items, item boxes, and various other things). That's a general breakdown... if you want to know more about a particular craft, feel free to ask.
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Post by Tarick on Apr 4, 2007 11:50:11 GMT -5
Wonderful information. Thank you both.
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