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Post by Vindication on Mar 14, 2009 2:47:28 GMT -5
lol the writers must be gamers as well >.>
Pretty funny
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Post by Vindication on Mar 13, 2009 0:57:48 GMT -5
It's not my intention to rip into your post, Mookies... but it'd be better to set some realistic expectations here... Our definitions of casual seem to be very different. Most players that are working their way through the levels normally without going for a speed record are going to clock 4-5 days of in-game time before they hit level 80. That's 96-120 hours of actual time spent on that character. Assuming you play 5 hours a day, every day, that's still going to take between 19 and 24 days or... almost 3-4 weeks. Even so, it's hard to consider playing five hours a day, every day, "casual." The players you see running around saying things like "I leveled from 1-70 in 30 hours of played time!" are doing it multiboxing two of their own accounts with the friend bonus or AoE grinding with high level characters to powerlevel themselves. They minimize or eliminate downtime, know exactly where to go and how to get there the fastest, never use the auction house or vendor things, never farm or level professions, only level with a rested bar, ect. A new, or even a normal player is going to take much longer. Granted, with a 300% exp bonus you can knock a huge chunk of the time from 1-60 off, but it only applies when actually leveling with that friend. Playing without them does not grant the bonus and the bonus no longer applies if their levels drift apart too much. And, to be frank, levels 1-60 contribute half or slightly less of the total time it will take most players to reach 80. You're right in a several ways, though. One of the things I do like about WoW is that it is accessible to casual players. If you only have an hour or two to play, you can log on and make measurable progress. That's something that was impossible in FFXI... you didn't play that game unless you had several consecutive hours to dedicate to it. Simply leveling the class will probably teach him most of the basics, though I'd have to say steamrolling through the leveling process is counterproductive towards that end. Lastly, actually gearing and preparing for 10 man raids is significantly easier than it was in BC, can still takes a considerable amount of time if you do it "correctly," and some classes take longer than others. To be frank, a fresh level 80 in green gear should not be raiding regardless of their class. I'm an atypical case because I'm obsessive, but I ran every heroic possible to get the best badge and heroic drop gear possible for my character and paid several thousand gold to get the relevant tanking epics crafted. Several thousand more for gems and enchants. It took me the better part of two weeks playing in a very hardcore fashion, running upwards of 5-8 instances a day and farming in between. Now, I'm not trying to say that normal players will need to subject themselves to that to get into raiding, but I do view some level of that committment as a necessity for anyone who's, say, planning to main tank in a raid. Most DPS can get their rep reward/quest blues and maybe a few epics or enchants and they'll be good. Tanks and healers are going to have a higher bar of entry. At any rate, the most important thing is that you actually have fun playing. Don't worry about rushing through all the content, it'll still be here when you catch up... and if you find yourself sucked into the game, you'll catch up a lot sooner than you think. My rl friend who never played before went 1-60 in under a week with minimal help from me. We made another char and went 1-60 in 2 days with friend bonus. The referred friend has the ability to grant the refer-er a level for every 2 levels he gains. Effectively keeping the level range close if not exactly the same till 60. In all honesty if you can follow questhelper you can finish outlands in 3 days of harcore playing and within a week of normal playing which is what I said above... this is just straight leveling. Northrend is a different story, and by far the longest part but it can realistically be done in two-three weeks of casual play. This is assuming all you do is Quest... of course if you instance/work on tradeskills it is going to take longer. Also while getting the best in slot pre10 man gear would be nice, it is not neccesary with how stupid easy the game is right now. There are obvious no-no's such as Tank gear and healing gear, but as a dps you have a ton of leeway. And the sad fact is that if you know how to play (hit buttons in certain order) you'll out dps the better geared less attentive players. As long as you are within reach of the needed stats to raid 10man content there should be no issues (excluding maly or 2-3drakes of course).
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Post by Vindication on Mar 12, 2009 12:47:06 GMT -5
I've been getting an itch lately to try out WoW. Just contemplating the idea at the moment... few questions. 1. How long is EO planning on staying active on WoW? 2. How long would it take me to learn the game and level up to be involved in EO events? 3. How much playtime does WoW take? I guess compared to FFXI. Those are my main questions for now and I shall continue contemplating the idea... lol. All feedback is truly appreciated. Breht If you want to level quickly I seriously suggest taking advantage of the refer a friend program. Try to find someone in the guild that has the same playtime and wants to level an alt. While your accounts are linked you gain 300% xp from mobs and questing till 60. However the bonus only works when you are together. Assuming you do the refer a friend bonus, you can level to 80 within 2 weeks of semi-hardcore playing. 2-3 days to get to 60, 2-3 days 60-70, and the rest of the time to get to 80. You can get to 60 within a week playing casually, 60-70 in about 4-5 days playing casually, and 70-80 may take up to two weeks+ playing casually. As long as you are playing with someone familiar with the class you choose they should be able to teach you most of the basics. Comparitively WoW is a lot easier than FFXI, it's also a lot more fast paced (which can make it harder for some people). Compared to FFXI you can get a lot more done in a day playing WoW than FFXI. The new xpac is a little light on material, but for someone new to WoW it is probably perfect. Once you hit 80 it is fairly easy to get geared enough to run Naxx 10 man, and depending on your class you may be able to just go right in.
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Post by Vindication on Mar 7, 2009 5:28:14 GMT -5
lol sieg... arent we all addicted to MMO's here... arent we all
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Post by Vindication on Mar 6, 2009 15:00:35 GMT -5
lol rowr
How is the server pop on titan Breht? Figured if I was starting from scratch I may as well pick an active server. Bahamut seems to have a steady 2.6-3k people on, with lots of random people running around the low level areas lol.
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Post by Vindication on Mar 5, 2009 23:51:37 GMT -5
lol yeah majiked skull
Figured the apron and worm would be pretty easy to come by
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Post by Vindication on Mar 5, 2009 19:43:07 GMT -5
I picked up the game again to mess around with between raids >.>
I have to start over from scratch... So I am looking towards re-rolling on another server (Bahamut probably) unless there are still some buddies on Titan.
(Wonders how he is going to get his ghoul skull)
~Stahn
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Post by Vindication on Feb 16, 2009 9:24:16 GMT -5
It seems in essence her void walker would be taking very minimal damage from both melee and breath attacks. Which means Aeri would be a versatile third tank allowing us to bring only 2 tanks or even 1 tank... She can tank sarth till the whelp drake is dead, then morb / harsh could take over sarth tanking and Aeri can dps the 2nd drake. Having Aeri tank sarth with her VW would allow us to only need 1 tank. As long as that tank can pick up the whelp adds as well. This would mean 1 extra dps and I am assuming more healing leeway with the sarth tank as the voidwalker is not affected by flame wall and should be taking less spike damage over-all. I'm not exactly sure how much damage her void walker would be taking, so I'm not sure if she may actually be able to dps while having her VW tank. There is a glyph that reduces damage taken by your pets by 30% while siphoning life which is probably key to this strat. Another possible use for her VW tankage is to pick up the 2nd drake when it spawns if we fail the DPS race. Allowing her to DPS all throughout the first drake, and reducing the breath damage on the drake tank which in some cases is instagibbing us. This second method is still tricky because the drake tank will have to pick up the whelps solo. In this respect we still need better ways of doing this, we cannot afford to lose the dps of someone being on whelp duty, and we cannot afford to risk losing a healer to healing aggro on the whelps. I have two ideas on how to fix this problem. Both of which require coordination between ranged and melee dps. 1) Stack ranged on the back of the platform, allowing me to drop DnD between them and the portal, giving a greater chance to grab all the whelps. Ranged should stack in the inside edge of the outside flame wall opening (Which is the outside edge of the middle flame wall opening) this means you only have to move a few yards left or right to avoid the flame walls. Also marking one of the better flame wall avoiders, and drilling it into peoples heads to follow them when they move would do wonders for helping ranged avoid the flame wall. When void zones spawn Move forward or back to avoid it, there should be plenty of room to do so. Pic is a little out of proportion >.> Some issues I forsee is the Sarth tank being out of healing range during a fire wall, people not moving when a void zone pops, or people disregarding stacking procedure after the first void zone pop. While having cleb use RF to get the whelps attention may work to get them focusing on one target, it may very well end in his death as they hit for around 1k each and DnD may not be enough to pull them off. He will also have to micro-manage removing RF after the whelps pop and putting it back on after I have control. Which if we are 2 healering the fight, it may be a bit much to handle. 2) The second method would involve me tanking on top of the portal (about 10-15 yards away), facing the drake towards sarth to start. Melee would stand behind me, ranged would spread out and stay on the right and left sides towards the back of the platform. When a flame wall pops I will run the drake in the center of the platform towards the direction of the opening. After it passes I move back into position. This can be problematic if melee are slow on recognizing that they are in the path of breath attacks, or ranged gets lazy and stands in the kite path. But I see this as the best way to both pick up the whelps easily and tank the drake safely with 1 tank. In the picture, melee will rotate staying at the drakes rear, as the drake tank rotates his position counter clockwise as to minimize chance of breathing unprepared melee. The drake tank will rotate the drake quickly and run straight for the Flame wall opening as the melee follows behind. Ranged will stay on the outside walls to avoid breath damage.
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Post by Vindication on Feb 16, 2009 5:08:53 GMT -5
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Post by Vindication on Feb 13, 2009 17:48:31 GMT -5
I know who she is Sin =P
I just figured family is family... regardless of where we are at the moment in game we do try our best to push on. We just need a few more hardcore players >.>
Also Markus needs to stop playing with his willy and get to 80 <.<
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Post by Vindication on Feb 11, 2009 22:39:50 GMT -5
So you transfer to fenris... but you join another guild lol... the point of this post is?
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Post by Vindication on Feb 2, 2009 14:52:30 GMT -5
Happy birthday Markus!
Now come visit in game!
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Post by Vindication on Jan 31, 2009 19:33:01 GMT -5
Rofl
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Post by Vindication on Jan 29, 2009 14:31:14 GMT -5
Needs moar boobs.
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Post by Vindication on Jan 26, 2009 14:08:21 GMT -5
The baconator has no birthday, the baconator is existence itself. All hail the baconator.
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