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Post by Nauren on Nov 25, 2008 8:59:09 GMT -5
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Post by Nauren on Mar 18, 2010 17:03:29 GMT -5
A little snippet of news released on this today. There will be airships and a world map on this game! Awesome!
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Post by Nauren on May 18, 2010 16:31:11 GMT -5
looks like this may now be multiplatform. So looks like it might suffer from the same problems FFXIII did...linear and meh....
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Post by Sosa on May 19, 2010 12:31:10 GMT -5
looks like this may now be multiplatform. So looks like it might suffer from the same problems FFXIII did...linear and meh.... I don't know. Without turning this into a "bash FFXIII" thread, I didn't really attribute the linearity or other gameplay-related problems in FFXIII to it being a multi-console release so much as having flawed game design. Also, we're not talking about them making it cross platform for the Wii here. The two systems are close enough in major technical specs that there shouldn't be any need to cut or modify major elements of gameplay in any way.
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Post by Nauren on May 19, 2010 12:49:07 GMT -5
looks like this may now be multiplatform. So looks like it might suffer from the same problems FFXIII did...linear and meh.... I don't know. Without turning this into a "bash FFXIII" thread, I didn't really attribute the linearity or other gameplay-related problems in FFXIII to it being a multi-console release so much as having flawed game design. Also, we're not talking about them making it cross platform for the Wii here. The two systems are close enough in major technical specs that there shouldn't be any need to cut or modify major elements of gameplay in any way. 4 Disk long game, It suffers from compression issues already, SE cut out enough data to make a whole other game. What doesn't sound like a limitation of the DVD9 here? But its not a which system is better then the other. No doubt any game made to utilize a single platform will use the strengths of that platform without having to worry about the weakness of another. Nomura promised that this game would exceed FFXIII due to the freeness of the blu-ray drive in which he would use to create a vast and open world, something he could not do on a multiplatform game. He simply stated he wanted to use the strengths of the PS3. But...before we get too ahead of ourselves....Wada issued a statement that we shouldn't read into what he said. It was an example used to illustrate that nothing is in stone until the game is officially announced.
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Post by Sosa on May 19, 2010 12:57:02 GMT -5
4 Disk long game, It suffers from compression issues already, SE cut out enough data to make a whole other game. What doesn't sound like a limitation of the DVD9 here? But its not a which system is better then the other. No doubt any game made to utilize a single platform will use the strengths of that platform without having to worry about the weakness of another. Nomura promised that this game would exceed FFXIII due to the freeness of the blu-ray drive in which he would use to create a vast and open world, something he could not do on a multiplatform game. He simply stated he wanted to use the strengths of the PS3. But...before we get too ahead of ourselves....Wada issued a statement that we shouldn't read into what he said. It was an example used to illustrate that nothing is in stone until the game is officially announced. True, but this makes a lot of assumptions about what "Open world" means. If they go with a classic Final Fantasy world map, for example, it would necessarily need to be made in scale. This being the case, it is unlikely that it would be significantly larger than any of the other large areas of the game. If, instead, they mean completely open-ended exploration: ie, game areas transition seamlessly to other game areas (similar to what we saw in FFXII, but with larger areas,) then yes, it could potentially lead to a limitation in the size of individual game areas. Really, at the end of the day though, these technical concerns are a lot less important than making good decisions regarding the gameplay of the game. If nothing else, I feel that FFXIII is a shining example of that. To be well-received by the fans that they disenfranchised with their most recent installment, it needs to be fun to play and have all of its central gameplay elements established first, and then be a technical marvel second.
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Post by Markus on Jun 2, 2010 11:40:05 GMT -5
Her middle name is Nox, it's like SE stalks me >.>
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Post by Nauren on Jun 23, 2010 8:48:17 GMT -5
in game images of FFXIII Versus and some info -All the screenshots in the interview are captured from the game running in real time. - The movement of the clouds in the game are controlled by the physics engine in the game. - The game employs an open field concept, so you can travel anywhere except into mountains. - The encounter system is a mix of random and visible encounters? - Battles are seamless. The only loading in the game will occur when moving between very large areas. They’re aiming for the ultimate in seamlessness. - Objects along the paths of roads can be destroyed. - Most people will not believe their eyes when they see the high quality of the battles in motion. - The staff are highly motivated now. - There will still be improvements and more polish on the visuals made, the visuals in the screens are the game running at the moment. - You’ll be able to use a car as promised. You can exit it and move on foot at any time as well. - Enemies will be visible on the field, and while some enemies are wandering around, others will suddenly appear and surprise you. (This clarifies what the random and visible comment meant, and it also confirms that game will be similar to FFXII in that sense.) - Nomura says they’re planning for a big unveiling of Versus at some point, but he doesn’t really give any deadline for it. - There will be some announcements at TGS of titles which have not been revealed at all yet.
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Post by Markus on Jan 28, 2011 6:26:04 GMT -5
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